Give MagicaVoxel a try – it’s definitely worth it. I would not be afraid to hand this tool over to any child – of any age! The “solid” 3D modeling experience in this tool would easily implant many necessary concepts into young brains that would greatly assist the transition into more powerful professional tools later in life. Is MagicaVoxel going to replace Solidworks or Fusion 360? Not a chance.īut it is an extremely useful tool that could be used to introduce newcomers to 3D modeling concepts. STL if you wish with other external tools like MeshLab (also free). STL format export feature, you can very easily convert the. PLY, both of which can handle the color textures. OBJ and opened in MeshLab – suitable for 3D printingįor 3D printing, MagicaVoxel permits export of created files in a variety of formats, including. A lousy 3D model I created in MagicaVoxel, exported in. ![]() The features of MagicaVoxel, when combined together in ingenious ways, allows the relatively easy creation of fairly complex 3D objects and scenes. MagicaVoxel includes some 3D modeling features I’ve never encountered before, like a shuffling feature that pushes a structure through the workspace – and then wraps it around to the other side automatically. For example, you can quickly create a maze shape with a single command. There is a “command” feature where you can enter some simple line commands to create or manipulate 3D objects is a more programmatic fashion. Watch this busy video to see even more features: The built-in renderer is handy for this feature. Basically you’re creating a series of different scenes much like a 2D flipbook. MagicaVoxel also includes an ability to duplicate shapes and slightly modify them to create a 3D animation sequence. I already created the entire scene in Magicavoxel world editor, and im not animating a character model so im not using skeletons and such, just scenery aspects. Building an animated 3D deer in MagicaVoxel So I want to animate some aspects of a voxel scene ive made in Magicavoxel, but it seems like theres no tutorials for animating stuff from Magicavoxel. This tool includes a painting function, where you can apply textures to individual blocks – although you’d typically apply a color to a face selection. What operations? One is a “push-pull” style tool where you can stretch a face in and out – just like you’d see on more powerful 3D CAD tools. If it detects a continuous chunk of flatly-aligned blocks, it considers them a “face” and permits operations on it. It’s not exactly spline-level capability, but it’s not bad for an introductory tool.Īnother paradigm shift is that this tool recognizes 3D “faces”. If you're just wanting to create a model and then animate it like you said your tool pipeline might be slightly different than someone who isn't working 'with voxels' (create in Magica then export), but the end process and implementation isn't going to have anything to do with voxels. ![]() You can also perform “freehand” operations and then create 3D shapes from your efforts. It’s a lot like using a 2D pixel-based image tool like PhotoShop. There are complementary tools to select, move, rescale and erase groups of blocks. With that you can easily draw a line (of blocks) in a simple operation. ![]() Instead you use drag and drop style tools, such as the “line” tool.
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